SOUND DESIGN & MUSIC
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“Joshua brings a level of experience to the audio team that far exceeds his tenure in the games industry, delivering top-level sound design, technical ability, communication, and a passion for making great audio time and time again.”

NICK WISWELL | AUDIO DIRECTOR
Forza Motorsport (2023)

CHOOSE A SECTION

SOUND DESIGN

WARFRAME
(Sound Re-Design)

Warframe has some of the most intense, detailed, and overall beautifully crafted cinematics in gaming, so I had to get my hands on one for a sound re-design. This particular scene features Mag, and is absolutely jam packed with opportunities for creative sound design. I loved every minute of working on it!

All of the sound design was done entirely within Pro Tools, and I used a combination of manipulated samples, original recordings, and synthesis with custom made patches.

HORIZON: FORBIDDEN WEST
(Original Sound Design)

Hope everyone's doing well! Here is my sound design rescore of Aloy's intense battle with a very irritated Tremortusk. The sound design was completed entirely within Pro Tools, using a combination of Krotos Dehumaniser, Weaponiser, and Reformer, original recordings, and manipulated samples. Speaking of the Krotos Dehumaniser, we used it on my 6yo son's voice and layered him into the voice of the Tremortusk, and he absolutely LOVED it.

This is a very detailed action sequence that has an incredible amount of possibilities for creative sound design. The more I dug in, the more opportunities I found. It was like digging for gold!

FORZA MOTORSPORT (2023)
(Official Sound Design)

Being a member of the incredible Audio Team at Turn 10 Studios was the experience of a lifetime. This video shows a glimpse into the work I've contributed to the much-anticipated Forza Motorsport (2023). Sounds I designed include the Logo Parade, multiple UI SFX, and pre/post-race on-track scene mixing using FMOD.

My deepest gratitude goes to the extraordinary team at Turn 10 Studios who helped turn this dream into a reality. And to our incredible community of drivers, your unwavering support is the driving force behind our passion and progress.

SUBNAUTICA: BELOW ZERO
(Original Sound Design)

Here's the Sound Design-only version of the cinematic trailer for survival/horror game Subnautica: Below Zero. I absolutely loved this game! Everything you hear is original material and was completed entirely within Pro Tools.

Also, the source sounds for the baby pengwing peeps and giant ice worm roar is my 6yo son! We used Krotos Dehumaniser, and had a blast. He’s quickly becoming my sound design partner.

MUSIC

SKYHIGH KINGDOM
(Original Music)

Here's a track that was originally inspired by my 5-year-old's first trip to the St. Louis City Museum. This wonderful children's museum is truly the epitome of exploration, and is a work of art from top to bottom. This whole piece came to me as I was crawling through tunnels, tubes, and slides trying to keep up with my son! It was the soundtrack of what I imagined was going through his mind as he explored this incredible museum. We had an absolute blast. If you haven't visited the St. Louis City Museum, you won't regret it!

HEAVYOCITY SCORING COMPETITION
(Original Music)

What a great time scoring this bombastic epic trailer! I imagined the broken plates with blue lights as the ”hero,” using big brass and strings to really make an impact at those moments. Enjoy!

WITH ALL OUR MIGHT!
(Original Music)

I wrote this Chiptune when I was reflecting back on the early days of Pokémon, when the trading cards were only the original 151 species, and everyone was trying to get their hands on that elusive Charizard card. The feeling of excitement every time I opened a new booster pack was unforgettable, and I aimed to capture that excitement in this song. Enjoy!

GUSTY GARDEN GALAXY
(MIDI Mockup)

I hope you enjoy this MIDI mockup of my absolute favorite Super Mario song! It was written by mastermind composer Mahito Yokota for Super Mario Galaxy back in 2007. It’ll definitely get stuck in your head!

SUBNAUTICA: BELOW ZERO Trailer
(Original Music & Sound Design)

Here's my full rescore of this amazing trailer. Everything you hear is 100% original.

Fun fact: the source sounds for the baby pengwing peeps and ice worm roar is my 5yo son! He loves that he got to be a giant ice worm.

CAST AWAY - MAIN THEME
(MIDI Mockup)

Here's my MIDI mockup of an excerpt from Alan Silvestri's extraordinary soundtrack for the Tom Hanks movie "Cast Away" (2000).

Something especially notable about this movie is that there's absolutely no music soundtrack while Chuck is on the island, heightening the feeling of isolation. It's only when Chuck leaves the island that the music finally plays, symbolizing hope and motivation. What a phenomenal movie.

FORZA MOTORSPORT (2023)
(Official Music and Sound Design)

I'm thrilled to share with you part of my journey as a Sound Designer at Turn 10 Studios for Forza Motorsport (2023). I was given the honor of handling 100% of the music and sound design for the entire cinematic.
To make this original composition, I chopped up samples from the entire soundtrack of Forza Motorsport into tiny micro-pieces, and proceeded to pitch shift, time stretch, process, and otherwise completely mutilate all of the samples, creating an entirely new and unique piece of music.

TORTUGA CRUISE
(Original Music)

This track was the result of an experiment where I did a theory analysis of several Super Mario songs to figure out what makes it sound so quintessentially "Mario." I then used my new blueprint to attempt to replicate the vibe. Hope you enjoy it!

I CATCH YOU - Score Relief 2022
(Original Music)

My entry for the Cue Tube’s Score Relief 2022 competition. The included voiceover lent itself to an ominous vibe, so I went with more of an unnerving atmospheric sound design approach to the soundtrack.