AUDIO POST-PRODUCTION & CINEMATIC SOUND DESIGN
“Joshua brings a level of experience to the audio team that far exceeds his tenure in the games industry, delivering top-level sound design, technical ability, communication, and a passion for making great audio time and time again.”
NICK WISWELL | AUDIO DIRECTOR
Forza Motorsport (2023)
STAR WARS: ZERO COMPANY
(Shipped Sound Design Reel)
Selected sound design work from Star Wars: Zero Company, including weapons, Force abilities, creature vocals, environments, Foley, character dialogue processing, and mixing. All featured contributions were created for the shipped game.
WARFRAME
(Sound Re-Design)
A complete cinematic sound redesign produced in Pro Tools. I combined original recordings, manipulated samples, and custom synthesis to create the atmospheric effects, movement, and detailed soundscape.
HORIZON: FORBIDDEN WEST
(Sound Re-Design)
A complete linear sound redesign created in Pro Tools. I handled all audio, including creature vocals, impacts, environmental effects, and spatial movement using original recordings, sound manipulation, detailed automation, and Krotos processing tools.
FORZA MOTORSPORT (2023)
(Shipped Music & Sound Design)
I handled 100% of the sound design and music production for this shipped cinematic. For the music, I drew from individual stems and layers across the entire Forza Motorsport soundtrack, breaking them down into small fragments that I extensively chopped, re-pitched, time-stretched, processed, and rearranged to create an entirely new musical piece tailored to the cinematic.